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GIVEMEPROMPTSLAB // PARTICLE PLAYERS

// PARTICLE PLAYER 04 · LIVE

EMBER

The picture burns. Bright pixels shed embers that rise through a real fluid solver, cooling from white-hot to red, and every bass hit makes it flare.

PRESS PLAYPAUSED · DRAG TO FAN ITPLAY AGAIN

How it works

EMBER is EMBERFALL from the Lab turned into a video player. It runs the same GPU fluid solver as INK, but here up to 262,144 particles burn instead of melt. Each one sits on its pixel of the picture until it catches: the brighter the pixel, the more often it ignites, and bass hits make the whole frame flare. An ignited particle leaves as an ember carrying its pixel's color, rises through the moving air, cools from white to yellow, orange and red, and then relights its pixel, so the picture is always being rebuilt by fire. Pause and the frame slowly burns away into rising embers. Seeking lights a column of fire at the playhead, tapping the picture sparks a flare where you touched, dragging fans the flames, and when the video ends everything goes up at once.

The palette button cycles fire, plasma, true color and gold. Controls sit in the same glass dock as INK and fade while you watch, with the live particle count and frame rate in the corners. Every control is a real Video.js control with keyboard support and visible focus. The particle count drops on its own if a device can't hold the frame rate, reduced motion stops the burning and holds the picture still, and without WebGL2 float render targets it falls back to the plain video.

Controls

  • Space Play or pause
  • ← → Seek 10 seconds
  • ↑ ↓ Volume
  • 0–9 Jump to 0–90%
  • M Mute
  • F Fullscreen
  • 2× tap Sides seek, center goes fullscreen
  • Drag Fan the flames
  • Tap Spark a flare
  • Palette Cycle the fire colors

// THE BRANCH

Particle players. Each one turns the picture into something else.