GIVEMEPROMPTSLAB // PARTICLE PLAYERS

// PARTICLE PLAYER 05 · LIVE

GRAIN CINEMA

Every frame turns to light. The video becomes a 3D point cloud of up to 262,000 points that you can orbit, and the camera flies through it when you seek.

PRESS PLAYPAUSED · DRAG TO ORBITPLAY AGAIN

How it works

GRAIN CINEMA brings GRAIN from the Lab to moving pictures. Every frame of the video becomes a point cloud: up to 262,144 points, each carrying the live color of its pixel and pushed into depth by a smoothed brightness map, so bright areas come toward you and shadows fall away. It's seen through a real perspective camera. While the video plays the camera holds front-on, so you're simply watching the video in light, with the bass pushing the relief out on every hit. Pause and the camera drifts into a slow orbit around the frozen frame while it breathes. Drag the picture at any time to orbit it yourself, and the camera settles back when you let go. Seeking flies the camera through the cloud, the load condenses the picture out of a scattered cloud, and the ending explodes it into drifting points.

The palette button cycles true color, amber, hologram and infrared, and a live readout in the corner shows the camera angle along with the point count and frame rate. Controls sit in the same glass dock as INK and EMBER. Every control is a real Video.js control with keyboard support and visible focus. The point count drops on its own if a device can't hold the frame rate, reduced motion keeps the camera still and front-on, and without WebGL2 it falls back to the plain video.

Controls

  • Space Play or pause
  • ← → Seek 10 seconds
  • ↑ ↓ Volume
  • 0–9 Jump to 0–90%
  • M Mute
  • F Fullscreen
  • 2× tap Sides seek, center goes fullscreen
  • Drag Orbit the camera
  • Palette Cycle the point colors

// THE BRANCH

Particle players. Each one turns the picture into something else.