VERSUS

A rendered 1995 fighting-game arcade cabinet. Six real arcade buttons run the player, the joystick is your power level, and the lit marquee calls the round.

Press startInsert coin · press play PausePress start to continue K.O.Continue? Press start

Design thinking

Every fighting game kid remembers walking up to the cabinet: the glowing marquee, the curved monitor and the control panel with six fat buttons. VERSUS is a single 3D-rendered cabinet top with lightning side art, and the video plays on the monitor with scanlines and CRT falloff. The top row of buttons is rewind, play and fast forward, the bottom row is mute, speed and fullscreen, and pushing the joystick left and right sets the volume, shown as a power bar under the stick. The marquee is live: it lights up VERSUS and calls ROUND 1 · FIGHT with the clock while it plays.

Icons are white on the colored buttons with a hard shadow so they read like real cabinet labels, every button has an extended hit area, focus shows as a yellow ring, and the marquee flicker and blinking prompt stop with reduced motion.

Controls

  • Space Play or pause
  • ← → Seek 10 seconds
  • ↑ ↓ Volume
  • 0–9 Jump to 0–90%
  • M Mute
  • F Fullscreen
  • 2× tap Sides seek, center goes fullscreen

Skin by GiveMePrompts. Part of a 90s skin pack built on Video.js v10.